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HTML
 
<h1> Move your mouse around</h1>


CSS
 
@import url('https://fonts.googleapis.com/css2?family=Montserrat:wght@100&display=swap');
.star {
  transform-style: preserve-3d;
  width: 1px;
  height: 1px;
  position: absolute;
  color: red;
}
.star:before {
  position: absolute;
  content: '\2726';
  color: inherit;
  inset: 0;
  //box-shadow: 0 0 1em .5em #a3c2;
  //filter: drop-shadow(0 0 .5em white);
  text-shadow: 0 0 .8em #fff5;
}
body {
  margin: 0;
  min-height: 100vh;
  font-family: 'Montserrat', sans-serif;
  color: #F9F6EF;
  display: grid;
  place-content: center;
  background-image: 
    radial-gradient(
    circle at 50% 50%,
      #2f3040,
      #1f2020
    );
}

 
JS
 
let x1=0, y1=0;
window.client
const 
  vh = Math.max(document.documentElement.clientHeight || 0, window.innerHeight || 0),
  dist_to_draw = 50,
  delay = 1000,
  fsize = [
    '1.1rem', '1.4rem', '.8rem', '1.7rem'
  ],
  colors = [
  '#E23636',
  '#F9F3EE',
  '#E1F8DC',
  '#B8AFE6',
  '#AEE1CD',
  '#5EB0E5'
],
  rand = (min, max) => 
    Math.floor(Math.random() * (max - min + 1)) + min,
  selRand = (o) => o[rand(0, o.length -1)],
  distanceTo =  (x1, y1, x2, y2) => 
    Math.sqrt((Math.pow(x2-x1,2))+(Math.pow(y2-y1,2))),
  shouldDraw = (x, y) => 
    (distanceTo(x1, y1, x, y) >= dist_to_draw),
  addStr = (x, y) => {
    const str = document.createElement("div");
    str.innerHTML = '&#10022;';
    str.className = 'star';
    str.style.top = `${y + rand(-20,20)}px`;
    str.style.left = `${x}px`;
    str.style.color = selRand(colors);
    str.style.fontSize = selRand(fsize);
    document.body.appendChild(str);
    //console.log(rand(0, 3));
    const fs = 10 + 5 * parseFloat(getComputedStyle(str).fontSize);
    //console.log(vh, y, fs);
    //console.log((y+fs)>vh?vh-y:fs);
    str.animate({
      translate: `0 ${(y+fs)>vh?vh-y:fs}px`,
      opacity: 0,
      transform: `rotateX(${rand(1, 500)}deg) rotateY(${rand(1, 500)}deg)`
    }, {
      duration: delay,
      fill: 'forwards',
 
    });
    //could add a animation terminate listener, but why add the additional load
    setTimeout(() => {
        str.remove();
      }, delay);
  }
 
addEventListener("mousemove", (e) => {
  const {clientX, clientY} = e;
  if(shouldDraw(clientX, clientY)){
    addStr(clientX, clientY);
    x1 = clientX;
    y1 = clientY;
  }
});



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