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<html>
<head>
    <title>ÇØÇÇCGI</title>
<SCRIPT LANGUAGE="JavaScript1.1">
var keys = '';
var change = true;
var x1, x2, y1, y2;

function enableEffects(ev) {
  if(change) {
    if(document.layers) {
      x1 = ev.screenX;
      y1 = ev.screenY;
      document.captureEvents(Event.MOUSEMOVE); 
      }
    else {
      x1 = event.screenX;
      y1 = event.screenY;
      }
      document.onmousemove = showXY;
    }
  else {
    if (document.layers) {
      x2 = ev.screenX;
      y2 = ev.screenY;     
      document.releaseEvents(Event.MOUSEMOVE);
      }
    else {
      x2 = event.screenX;
      y2 = event.screenY;
      document.onmousemove = null;
      }
    window.status = 'Start: (' + x1 + ',' + y1 +
      ')  End: (' + x2 + ',' + y2 + ')  Distance: ' +
      (Math.abs((x2 - x1) + (y2 - y1))) + ' pixels';
    }
  change = !change;
  }

// This function alerts a string of keys that the user has typed
function showKeys() {
  if (keys != '') {
    alert('ŸÀÌÇÎµÈ ±Û¾¾´Â : ' + keys);
    window.status = keys = '';
    }
  else { alert('ŸÀÌÇÎÀ» ¸ÕÀú ÇØÁÖ¼¼¿ä..'); }
  }

// This function displays the keys pressed in the status bar
function showXY(ev) {
  if (document.all) { ev = event; }
  window.status = 'X: ' + ev.screenX + ' Y: ' + ev.screenY;
  }

// This function captures the keys pressed one at a time
function keepKeys(ev) {
  if (document.layers) {
    keys += String.fromCharCode(ev.which);
    window.status = 'Key pressed: ' + String.fromCharCode(ev.which);
    }
  else {
    keys += String.fromCharCode(event.keyCode);
    window.status = 'Key pressed: ' + String.fromCharCode(event.keyCode);   
    }
  }


</SCRIPT>
<SCRIPT LANGUAGE="JavaScript1.1">
<!--

document.onclick = enableEffects;
document.onkeypress = keepKeys;

//-->
</SCRIPT>

</HEAD>
<BODY>
ÇöÀç »óÅ¿¡¼­ ¾Æ¹«³»¿ëÀ̳ª ŸÀÌÇÎ ÇϽŠÈÄ ¾Æ·¡ ¹öÆ°À» Ŭ¸¯Çغ¸¼¼¿ä.

<FORM><INPUT TYPE=BUTTON VALUE="Show Keys" onClick="showKeys();"></FORM>
</BODY>
</HTML> 


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